THE ORIGINAL
Classic
Three choices, one shield, and no surprises. Build the score and bank before you bust.
GOAL: Bank the highest score you can.
UNBANKED
YOUR BEST
0
ROUND 1
Every big run starts with one pick.
COMING SOON
Compete on the same deals, chase ranked scores, and climb the worldwide leaderboard.
CHOOSE YOUR TABLE
THE ORIGINAL
Three choices, one shield, and no surprises. Build the score and bank before you bust.
SPECIAL TABLE EVENTS
Every few rounds, the dealer interrupts with a dangerous offer that can change the entire run.
BATTLE OR CO-OP
Race a friend or work together. Independent deals, custom rules, and an optional winner’s bonus.
YOUR TABLE · YOUR RULES
HOST A TABLE
Up to 8 players can join. Share your code; the host starts when everyone is ready. Players may join or leave an ongoing table.
JOIN A TABLE
No account is needed while Private Table is in testing. Your private player pass stays on this device.
THE PLAYERS
TABLE RULES
Invite your friends, then ready up.
Your pick stays hidden until everyone locks in.
Choose your next pick.
TABLE CLOSED
First to the target. Roll your bonus.
BUILD YOUR TABLE
At least one dealer event must stay enabled.
RANKINGS + RECORDS
Climb the ranks. Chase the high score. Tap a player to view their profile.
Competitive Online scores will appear here when Online Mode launches.
Loading worldwide Daily rankings…
Global gamemode rankings will connect when player accounts go live.
CUSTOMIZE
Survive rounds and bank bigger scores to earn points.
PROGRESSION
Score is your result for a run. ◆ shop points are the currency you earn and spend on cosmetics and upgrades.
Banking earns 1 ◆ per 10 score through 10,000, then 1 ◆ per 20 additional score. Payouts round down to a multiple of 5, with a minimum of 5 for a positive bank. Your point-boost upgrade is applied before rounding.
| Banked score | Base ◆ reward |
|---|---|
| 1,000 | 100 |
| 5,000 | 500 |
| 8,000 | 800 |
| 25,000 | 1,750 |
Bust rewards reflect the highest risk you actually took. Consecutive busts reduce the run’s XP and points; banking resets that reduction. Achievement rewards are added separately.
Verified runs earn 10 XP per successful pick, up to 200. Banking also earns 1 XP per 100 score, up to 100. After a bust, XP reflects your highest risk taken, with smaller rewards for consecutive busts.
Level 1 takes 100 XP; level 2 takes 250; level 3 takes 400. Each later level needs 150 more than the previous. Excess XP carries forward. Existing levels and proportional progress were preserved when this curve changed.
Levels represent progression. This update does not change your survival odds based on level.
Every UTC day, your account gets one Easy, one Medium, and one Hard goal. Each goal gives either XP or ◆, chosen randomly and fixed for the day. Rewards are assigned at random and reflect the challenge’s difficulty.
Classic and Daily runs count. Practice tutorials, House Rules and Private Tables do not count toward these goals. Reaching a multiplier means cumulative successful Wild multipliers within one run. Progress is saved when a run finishes, even after a bust.
PREFERENCES
ONE MORE RADIO
Cold Circuit · JAYE
PLAYER ACCOUNT
Change your name and icon without leaving the game. Your progress stays connected to this player.
Your recovery code unlocks your cloud save. Never post or share it.
PROGRESS
Achievements award permanent Shop Points.